The following video we see a number of exits or torn, as each one prefers to call it.
Each output has a number of gestures or details that are important when teaching our players to learn to run properly.
The method we follow is to look at this movement we want to teach and get all the details you see, plus those that we know. It is not flooded with details, but look for those that are key in moving and they will do it efficiently.
For example, for me one of them is the base of support, one that prompts the body to get released, with which "tier" the ground force to start the action.
Another detail is the type of first boat to give, if advance if it's hard with a strong flick of the wrist, etc.
From there, there are many remarkable aspects, like, look, feints, bending your legs, balance the body, not finding the pivot foot, etc., And each one will be interested.
Finally, note that most 1c1, the players will earn a small margin. Advantage that minimum balance to attack player. If 1c1 to divide the two parties, starting with the start and the final completion, we also see that completions are not comfortable, there's always another defender that leaps to the aid and causes our 1C1 completion is "complicated" . We should also work on this issue in training.
is not just a start, an output type, and make a simple pan. It is to generate a complication in the end to take you to a live game situation. Sometimes the mere presence of the coach near the rim is bothering a means to generate the final difficulty.
Each output has a number of gestures or details that are important when teaching our players to learn to run properly.
The method we follow is to look at this movement we want to teach and get all the details you see, plus those that we know. It is not flooded with details, but look for those that are key in moving and they will do it efficiently.
For example, for me one of them is the base of support, one that prompts the body to get released, with which "tier" the ground force to start the action.
Another detail is the type of first boat to give, if advance if it's hard with a strong flick of the wrist, etc.
From there, there are many remarkable aspects, like, look, feints, bending your legs, balance the body, not finding the pivot foot, etc., And each one will be interested.
Finally, note that most 1c1, the players will earn a small margin. Advantage that minimum balance to attack player. If 1c1 to divide the two parties, starting with the start and the final completion, we also see that completions are not comfortable, there's always another defender that leaps to the aid and causes our 1C1 completion is "complicated" . We should also work on this issue in training.
is not just a start, an output type, and make a simple pan. It is to generate a complication in the end to take you to a live game situation. Sometimes the mere presence of the coach near the rim is bothering a means to generate the final difficulty.
0 comments:
Post a Comment